Release Dates: October 3rd, 2014 (3DS) / November 21st, 2014 (WiiU)
Genres: Action, Fighting, 2D
Price: $44.99 (3DS)
$64.99 (WiiU)
With roughly 30 hours of game-time logged since the early October release, my first and secondary impressions of Nintendo’s main exhibition of 2014: Super Smash Bros for the 3DS, are generally positive, with a few minor- but partial- complaints.
Starting with every game’s quintessential aspect: gameplay- Smash 4 is definitely a step-up from Brawl with its removal of random tripping and its balance between previously overpowered and underpowered fighters.
The gameplay is mainly on the grounds of Brawl with a step towards Melee; A close to even balance between competitive and casual. The limited, awkwardly-shaped 3DS is not a perfect controller, but it serves its purpose and is a necessary sacrifice for mobile use. As for online play, the horrendous lag existent in Brawl is gone for good and online matches are as smooth as ever.
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Contrarily, Smash 4 has lots lacking as the successor to Brawl, which presented remarkably fun features such as: adventure mode, boss battles, cinematics, final smash trophies, music frequency, event mode, target smash, and local tournament mode.
The main attraction of Smash 4 is of course, Solo and Group Smash, either against friends, CPUs, or online players. All of the other features are merely supplementary, which help make the overall game feel much more complete and replayable.
All in all I give Smash 4 for 3DS a 9.3/10. I’m sure all fans of previous Smash titles will enjoy Smash 4, and I would definitely recommend any interested newcomers to try the game as well (especially if you have any friends who already own the game).
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